![]() ![]() If you were to leave, this planet would be defenseless." The people of Athenas look to the Order of the Impending Storm for guidance and protection. Maya: "If I travelled to Pandora, I could learn even more about my Siren lineage -"īrother Sophis: "That's ENOUGH! We have fed you. But this archaeologist says that Sirens have some sort of connection to Eridium, and the Vaults -" Maya: "Research notes from an archaeologist on Pandora."īrother Sophis: "Pandora? The planet of convicts and cannibals?" Maya: "Brother Sophis - I've found something!" Maya: "Keep calling me 'child' and see what happens, jackass." smiling and giving speeches."īrother Sophis: "Your place is not to question, child. Maya: "For years, you've said I'd be out there exploring - not. What she lacks in eloquence, she makes up for in power - know this! Maya will protect this planet from ALL forms of evil! From -"īrother Sophis: "Now's not really the time, child." Speak to your subjects."īrother Sophis: "Ehm. The earliest surveillance footage I can find is from four years ago."īrother Sophis: "People of Athenas - after years of training and preparation, the Order of the Impending Storm is ready to reveal. NOW."Īngel: "I have no information on her parents, but as a baby, she was left with the Order of the Impending Storm."Īngel: "They're an order of monks who rule the planet of Athenas. She's a Siren."Īngel: "Unlike Lilith, she seems to have no connection to Eridium, but -" Battlefront is where you would put any remaining points if you have any.Angel: "I've found a potential Vault Hunter, sir. Note: The Gunpowder tree only has a few notable skills worth your points, which have been mentioned above. Longbow Turret: +10000% Turret Deploy Range, +110% Turret Health.īattlefront: +30% Gun, Melee, and Grenade damage while turret is deployed. Killing an enemy gives +60% Fire Rate and +75% Recoil Reduction for a short time. Impact: +20% Gun Damage and +15% Melee Damage. Besides that, your secondary heal becomes Preparation and Quick Charge + Pressure makes it easier to keep up your shield. Because there are times where due to the lack of space you end up placing your turret in a path which isn’t ideal. Note: Using Mag-Lock can be useful, though not necessary, especially if you’re planning to go for Longbow Turret. Gemini: Allows you to deploy two Sabre Turrets. In addition to not taking damage from the attack, you will also regain half your Maximum health. Grit: You have a 20% chance to ignore damage that would otherwise kill you. Resourceful: +25% Action Skill Cooldown Rate. Phalanx Shield: Your Sabre Turret projects a shield that attempts to block enemy ranged fire but lets friendly ranged attacks pass through. Killing an enemy regenerates +5% of your shield per second for a short time. Pressure: Up to +70% Reload Speed and –60% Shield Recharge Delay depending on how low your health is. Preparation: +15% shield capacity regenerate +2% health per second when shields are full. Which increases your turret deploy range, and gives +110% Turret Health. From this point you can invest another 27 points into Survival to also grab Gemini for double turrets and invest your remaining 11 points into Gunpowder to allow you access to Longbow Turret. This tree and the skills above are the core of your build. Expanding your grenade slots can easily be done through the Black Market and the +50% Turret Accuracy could be useful, though at no point did I think “my turret needs to be more accurate.” But still useful if you’re going for a heavy turret build. Note: Leaving only Grenadier and Laser Sight. Upgrades your Turrets even further, but not necessary until later on. Sentry: +5 shot per burst and +10s duration for Sabre Turret. Though Gemini is superior in terms of damage, the slag damage is a big advantage later in the game. Can be replaced for Grit in the Survival tree.ĭouble Up: Adds a second gun to the Sabre Turret and both guns fire Slag bullets. ![]() This is a key skill.Īble: Damaging an enemy regenerates +2% of your Maximum Health per second for 3 seconds.Ĭrisis Management: +35% Gun Damage and +30% Melee Damage when shields are depleted. Onslaught: Killing an enemy gives you +30% Gun Damage and +60% Movement Speed for a short time. Scorched Earth: Adds Multi-Rocket Pods to your Sabre Turret. Willing: +75% Shield Recharge Rate and -60% Shield Recharge Delay. ![]()
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